Penguin Dreams(if:visits is 1)[You wake up. You must have been asleep. You feel a little funny.<p>]It is cold in this place, but you are weirdly comfortable.You are in a small metal room, the room is ligned on three sides with green wire shelves. The shelves have (if:$Ice_Cream is not 1)[large cylinders of some sort stacked carefuly on them.](if:$Ice_Cream is 1)[three gallon cylinders of ice cream stacked carefuly on them. There is an open space on one of the shelves.]
Each of these is encrusted with some, but not much ice. There is a light that is on one wall, with a light switch under it.
You hear a rumbling coming from above the cealing.
There is a (if:$Door is not 1)[closed](if:$Door is 1)[open] door on the fourth side.(if:$Door is 1)[ You can see a well lit room through the open door also with shelves lining the wall, but warm air is coming in through the door, so it must not be as cold out there.]
[[Flip->Flip the light switch]] the light switch off.
[[Look->Cylinders]] at the cylinders
(if:$Door is not 1)
[(link: "Open ")[
(set: $Door to 1)
(Set: $Melt to (history:)'s length)
(go-to: "Waking up")
]the door](if:$Door is 1)
[(link: "Close")[
(set: $Door to 0)
(set: $Melt to 0)
(go-to: "Waking up")
] the door](if:$Door is 1)[
Go [[through->Stock Room]] the door
](if:$Door is not 1) [All of a sudden the room goes black. You can't see anything. Somehow you know you should not stay in the dark. You might be eaten by a Grue.](if:$Door is 1)[The light bulb goes off, but since the door is open, it is still quite bright in here.]
(set: $light_switch to "off")
[[Flip->Waking up]] the light switch back on.
The cylinders are carfully labled with names like Vanilla, Chocolate, English Toffee ...
I think these are three gallon tubs of ice cream not cylinders.
There is an open space on one of the shelves
(set: $Ice_Cream to 1)
[[Look ->Waking up]]around the room again.You are in a stock room. There are lots of shelves on the wall filled with unscrutable items. It seems to be food, but none smells like it would interest you. You realize that the doorsways here are over twice your height. They either need to move tall items through them or whomever lives here is much taller than you are.
The room is much warmer
(if:$Door is 1)[Cold air is coming out of an open door in a large metal room within the room you are in. It appears to be a walk in freezer.](if:$Door is not 1)[There is a closed door to what appears to be a walk in freezer.]
(if:$Door is not 1)
[(link: "Open")[
(set: $Door to 1)
(Set: $Melt to (history:)'s length)
(go-to: "Stock Room")
] the Door.](if:$Door is 1)
[(link: "Close")[
(set: $Door to 0)
(Set: $Melt to 0)
(go-to: "Stock Room")
] the door]
(if:$Door is 1)[[[Enter->Waking up]] the Freezer<br/>][[Go to ->Hallway]] the hallwayThe hallway goes to the right. To the left is a door(if:$Name is "Louise" or $Name is "Larry")[ that you can see a larger room beyond]. There is a open door to a stockroom to one side.
(if:$Name is not "Louise" and $Name is not "Larry")[The door to the left is Locked.]
[[Go to->Stock Room]] the Stock Room
[[Go right->Bathroom Hall]] towards the restrooms
(if:$Name is "Louise" or $Name is "Larry")[[[Go left->Left Candy Area]] to a larger area]
There is a Mens room on one side of the hall, and a womens on the other.
The hall has a door in front of you that is unmarked, and behind you is the hall in front of the Stock Room.
(if:$Name is not "Louise" and $Name is not "Larry")[The door in front of you is locked.] (if:$Name is "Louise" or $Name is "Larry")[The door in front of you is open.]
[[Go to->Hallway]] the stock room hall
[[Enter->Mens Room]] the Men's Room
[[Go in->Woman's Room]] the Woman's Room
(if:$Name is "Louise" or $Name is "Larry")[[[Go through->Back Hall]] the unmarked door]Double-click this passage to edit it.(if:$Squwakoption is not 1)
[(if:$Name is "Louise" or $Name is "Larry")
[<br/>(link: "Shout")[
(set: $Squwak to 1)
(go-to: (passage:)'s name)
] a "Squwak."] ]
(if:$Squwakoption is 1)[(set:$Squwakoption=0)](if:$Name is "Louise" or $Name is "Larry")[<span style="color: #737373;">Your name is $Name. You are a penguin.</span>] (print: (history:)'s length) - $Melt - (Print: (history:)'s length - $Melt)<Hr/> (if: (history:)'s length is not $Melt and (history:)'s length - $Melt >= 100)[(Set: $Melt to (history:)'s length)(go-to:"Fail")]
(if:$Squwak is 1)[(set: $Squwak to 0)(set:$Squwakoption = 1)<span style="color:yellow;">You shout "SQUWAK!" loudly. You like the way you sound!</span><br/><br/>](set:$Melt=0)
(set:$MeltTime=0)You Failed
You FailedYou are in a clean but worn Mens room
They really could have picked a color better than tan for the walls.
It has all of the usual things in a mens room.
There is a large mirror to your left.
(if:$Name is not "Louise")[[[Look->Mens Room Mirror]] in the mirror<br/>][[Leave->Bathroom Hall]] the Men's roomYou are in bright well lit rest room. It is decorated with banana art. There are multiple photos on the wall of art made with banana's and there is a mirror over the sink cut out to look like it's a bunch of bananas.
It has all of the usual things in a rest room.
(if:$Name is not "Larry")[[[Look->Woman's Room Mirror]] in the mirror<br/>][[Leave ->Bathroom Hall]] the woman's roomDouble-click this passage to edit it.OMG! You see your reflection and realise you are a penguin. A fairly tall Emporer penguin that is. You have a black back, a white front and some lovely yellow feathers under your beak.
You are so suprized that you "Squawk".
Things become clear. You remember you name is Larry and you have work to do somewhere around here. (if:$Unlock is not 1)[<b>You hear doors unlock in the hall outside of this bathroom.</b>]
(set:$Name="Larry")(set:$Unlock=1)[[Look->Mens Room]] around roomOMG! You see your reflection and realise you are a penguin. A fairly tall Emporer penguin that is. You have a black back, a white front and some lovely yellow feathers under your beak.
You are so suprized that you "Squawk".
Things become clear. You remember you name is Louise and you have work to do somewhere around here. (if:$Unlock is not 1)[<b>You hear doors unlock in the hall outside of this bathroom.</b>]
(set:$Name="Louise")(set:$Unlock=1)[[Look->Woman's Room]] around room
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